CyberConnect2 VP Taichirō Miyazaki on Self-Publishing, .hack Series, and Upcoming Games (2026)

The world of anime gaming is an ever-evolving landscape, and CyberConnect2, a studio known for its licensed anime game adaptations, is making waves with its recent ventures into self-publishing and original intellectual property (IP) development. In an exclusive interview with Taichirō Miyazaki, Vice President of CyberConnect2, we delve into the studio's journey, challenges, and exciting future prospects.

The Evolution of CyberConnect2: From Licensed Games to Self-Publishing

CyberConnect2 has built its reputation on creating immersive anime gaming experiences, from the Naruto Ultimate Ninja series to the Dragon Ball Z: Kakarot. However, the studio's recent focus on self-publishing has opened up new avenues for creativity and control. The Fuga: Melodies of Steel trilogy served as a testament to their capabilities, and with the lessons learned, CyberConnect2 is now tackling a new entry in the beloved .hack series, titled .hack//Z.E.R.O.

Convincing Bandai Namco: A Test of Trust and Collaboration

The rights to the .hack franchise primarily lie with Bandai Namco Entertainment, making the decision to self-publish .hack//Z.E.R.O. a significant move. Miyazaki reveals that the studio's extensive history with Bandai Namco, coupled with their desire to take on new challenges, paved the way for this collaboration. The support and trust shown by Bandai Namco highlight the strong relationship between the two entities, allowing CyberConnect2 to explore new creative horizons.

The Challenges of Self-Publishing: A Newfound Appreciation

Self-publishing, as Miyazaki explains, brings a unique set of challenges. The studio gained a deeper understanding and respect for the work publishers undertake, from adjusting release dates and prices to navigating the intricate rules and conventions across various platforms and storefronts. This newfound appreciation underscores the complexity of the gaming industry and the collaborative efforts required for successful game development and distribution.

Original IP Development: Cecile and Tokyo Ogre Gate

CyberConnect2's C5 initiative, announced in 2018, aimed to create new original IP. The studio is currently developing Cecile and Tokyo Ogre Gate, with the former in active development and the latter undergoing a redesign to capture the "CyberConnect2 DNA." Miyazaki compares this process to crafting a perfume, emphasizing the importance of maintaining the studio's unique essence in their original creations.

Licensed Games and Arena Fighters: A Focus on Character-Driven Action

While CyberConnect2 has honed its expertise in developing licensed arena fighters and brawlers, Miyazaki clarifies that their focus has always been on creating character-driven action games. Titles like JoJo's Bizarre Adventure: All-Star Battle Royal started as action games and evolved into fighting games over time. The studio's commitment to character-centric gameplay remains a driving force in their original IP development, with Cecile and Tokyo Ogre Gate serving as prime examples.

The Future of .hack and Fuga: Fan Engagement and Remasters

With .hack//Z.E.R.O. in production, fans eagerly anticipate remasters of the first four .hack games. Miyazaki encourages fans to voice their desires directly to Bandai Namco, emphasizing the power of fan engagement in shaping future projects. Similarly, the potential rerelease of Little Tail Bronx series games like Tail Concerto and Solatorobo: Red the Hunter, currently stuck on older platforms, is a decision that rests with Bandai Namco.

In conclusion, CyberConnect2's journey from licensed game adaptations to self-publishing and original IP development showcases their adaptability and creativity. The studio's willingness to take on new challenges, coupled with their deep respect for the gaming industry, positions them as a force to be reckoned with in the world of anime gaming. As they continue to push boundaries, fans can look forward to exciting new experiences and the potential revival of beloved franchises.

CyberConnect2 VP Taichirō Miyazaki on Self-Publishing, .hack Series, and Upcoming Games (2026)
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